Methods to listen

  • The player above.
  • .m3u files below.
  • Use one of the raw URLs below in any software or mobile app that supports custom audio stream URLs.
  • Get the FurCast mobile app

Manually Connect — .M3U & direct urls

.m3u files work in VLC, Quicktime, Winamp, Foobar2000, Banshee, MPV, and more…

Download .m3u files (right click, save as):

Direct URLs

  • Low Quality (64k) Live Stream — 64k (44.1khz) Stereo HE-AAC (SBR)
  • High Quality (320k) Live Stream — 320k (44.1khz) Stereo MP3
  • FLAC Stereo Lossless Live Stream — 44.1khz 16-bit Stereo FLAC*

Streaming server status page:

XBN Streaming Server Status Page —

All streams support optional HTTPS.

*FLAC Stream Nerdy Information:

  1. Experimental: FLAC streaming is entirely experimental and most likely always will be. It is pushing the boundaries of the codec itself not to mention the standards behind Icecast streaming. Test it with no expectations. Your first choice of client software may or may not work. Our testing has led us to compile our own modified FLAC encoder, and submit bug reports to the FLAC open source project in the hopes several aspects can be improved for streaming.
  2. Bitrate varies: The bitrate can range anywhere from 100kbps to 1,000kbps depending on the source material.
  3. Lacks metadata: There is no metadata (ie “Now Playing” info) embedded in the stream, since it is not well supported by both clients as well as most oggFlac decoding methods.
  4. OGG encapsulation: The stream may appear as being “ogg” however within said ogg file container is FLAC data. OGG is simply used to encapsulate the FLAC for transport purposes.
  5. Normal vs Bit-Transparent Playout: While the FLAC stream is bit-transparent from the studio’s mixing stage output, only some select music or content will be presented in full bit-transparent mode. We will do our best to announce when this is the case. Normal playout scenarios are often not bit-transparent, though much of the workflow still is and should benefit listening quality over more traditional and lossy streaming methods. We playout most content at an average of -3dBFS for the sake of mixing headroom and ReplayGain. When DJing music the equalizers even being enabled at all will introduce slight phase shifts, and the timing engine of DJ software is typically independent of the audio engine clock resulting in all audio being forced through a resampler.

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